Friday, April 1, 2011

More Unity lighting business

Okay, this is what I was talking about earlier:



Now, if we put another torch light source on the other side, it looks... alright:



But when I did this I discovered that you really shouldn't have more than one point light on the same piece of geometry (I used stretched cubes, but I don't know how'd it turn out on models) because then you have this happening:



The lights end up equalizing or something. So we have to break up our floors into pieces so there's only one light on each floor piece... Unless this only happens in the preview window or something?

It's not so much limiting the number of the lights as it is carefully planning where they appear...

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